

SPEC OPS THE LINE SWEETFX SERIES
Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card. #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) 0 seems to affect fine text the least so it's the default.

#define SMAA_CORNER_ROUNDING 12 // Determines the percent of antialiasing to apply to corners. #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // Determines the radius SMAA will search for diagonal aliased edges #define SMAA_MAX_SEARCH_STEPS 98 // Determines the radius SMAA will search for aliased edges If SMAA misses some edges try lowering this slightly.

#define SMAA_THRESHOLD 0.08 // Edge detection threshold. #define USE_SPLITSCREEN 0 // Splitscreen : Enables the before-and-after splitscreen comparison mode. #define USE_BORDER 0 // Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes. This lessens banding artifacts (mostly caused by Vignette) #define USE_DITHER 1 // Dither : Applies dithering to simulate more colors than your monitor can display. #define USE_VIGNETTE 0 // Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. #define USE_SEPIA 0 // Sepia : Sepia tones the image. #define USE_CURVES 1 // Curves : Contrast adjustments using S-curves. #define USE_VIBRANCE 1 // Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_TONEMAP 1 // Tonemap : Adjust gamma, exposure, saturation, bleach and defog. #define USE_LIFTGAMMAGAIN 0 // Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_MONOCHROME 0 // Monochrome : Monochrome makes the colors disappear. #define USE_DPX 0 // Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
SPEC OPS THE LINE SWEETFX MOVIE
#define USE_TECHNICOLOR 0 // TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_FILMGRAIN 0 // Filmgrain effect blur, but also bloom/hazy/glowy look, also unsharp masking #define USE_GAUSSIAN 0 // DX9 only - Gaussian Blur : can be used to. #define USE_LUMASHARPEN 1 // LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_HDR 1 // HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_BLOOM 1 // Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) Set gaussian blur along with it to get a halation effect
SPEC OPS THE LINE SWEETFX TV
#define USE_ADVANCED_CRT 0 // Advanced CRT : Simulates an old CRT TV display. #define USE_CARTOON 0 // Cartoon : "Toon"s the image.

#define USE_FXAA_ANTIALIASING 0 // FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique #define USE_SMAA_ANTIALIASING 1 // SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. Please share your presets and submit them to the SweetFX Settings Database :Īlso, join the Steam Group "SweetFX Junkies" for info, links, discussion and more! :
