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Spec ops the line sweetfx
Spec ops the line sweetfx









spec ops the line sweetfx
  1. SPEC OPS THE LINE SWEETFX MOVIE
  2. SPEC OPS THE LINE SWEETFX SERIES
  3. SPEC OPS THE LINE SWEETFX TV

SPEC OPS THE LINE SWEETFX SERIES

Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card. #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) 0 seems to affect fine text the least so it's the default.

spec ops the line sweetfx

#define SMAA_CORNER_ROUNDING 12 // Determines the percent of antialiasing to apply to corners. #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // Determines the radius SMAA will search for diagonal aliased edges #define SMAA_MAX_SEARCH_STEPS 98 // Determines the radius SMAA will search for aliased edges If SMAA misses some edges try lowering this slightly.

spec ops the line sweetfx

#define SMAA_THRESHOLD 0.08 // Edge detection threshold. #define USE_SPLITSCREEN 0 // Splitscreen : Enables the before-and-after splitscreen comparison mode. #define USE_BORDER 0 // Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes. This lessens banding artifacts (mostly caused by Vignette) #define USE_DITHER 1 // Dither : Applies dithering to simulate more colors than your monitor can display. #define USE_VIGNETTE 0 // Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. #define USE_SEPIA 0 // Sepia : Sepia tones the image. #define USE_CURVES 1 // Curves : Contrast adjustments using S-curves. #define USE_VIBRANCE 1 // Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_TONEMAP 1 // Tonemap : Adjust gamma, exposure, saturation, bleach and defog. #define USE_LIFTGAMMAGAIN 0 // Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_MONOCHROME 0 // Monochrome : Monochrome makes the colors disappear. #define USE_DPX 0 // Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.

SPEC OPS THE LINE SWEETFX MOVIE

#define USE_TECHNICOLOR 0 // TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_FILMGRAIN 0 // Filmgrain effect blur, but also bloom/hazy/glowy look, also unsharp masking #define USE_GAUSSIAN 0 // DX9 only - Gaussian Blur : can be used to. #define USE_LUMASHARPEN 1 // LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_HDR 1 // HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_BLOOM 1 // Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) Set gaussian blur along with it to get a halation effect

SPEC OPS THE LINE SWEETFX TV

#define USE_ADVANCED_CRT 0 // Advanced CRT : Simulates an old CRT TV display. #define USE_CARTOON 0 // Cartoon : "Toon"s the image.

spec ops the line sweetfx

#define USE_FXAA_ANTIALIASING 0 // FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique #define USE_SMAA_ANTIALIASING 1 // SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. Please share your presets and submit them to the SweetFX Settings Database :Īlso, join the Steam Group "SweetFX Junkies" for info, links, discussion and more! :











Spec ops the line sweetfx