

It was later brought to the Nintendo Switch with all expansions on October 19, 2021, and patched to support the PlayStation 5 and Xbox Series X|S during the month of March 2022.Īn expansion pack to the game, called The Following, was released on February 9, 2016. The game was released on Janufor PlayStation 4, Xbox One and PC. During the night however, a vastly more dangerous breed of enemy emerges, and the player is able to use an echo-like ability to detect them in the dark. This forces him into the same situation as half the other survivors in Harran: find more vials of Antizin, the drug that temporarily suppresses the infection, by any means necessary.Ĭrane is rescued by the inhabitants of the Tower, a high-rise apartment building that's been turned into one of the major survivor strongholds, and to square the debt, put to work as one of its "runners": a freelance problem-solver who's got the parkour skills necessary to enter and survive the infected streets of the city.ĭying Light uses a free-running mechanic similar to Mirror's Edge to both navigate the level and to outmaneuver zombies, including jumping off of zombies that you run into, an emphasis on melee combat, and a day and night cycle that directly affects enemies.ĭuring the day, gameplay is similar to Dead Island, with roaming zombie enemies, including a variety of Elite Zombie, that can either be avoided or attacked.

Crane's mission is complicated when, within moments of his landing in the city, he's beaten half to death by looters and bitten by one of the infected. The player steps in here, in the role of freelance operative Kyle Crane, who's hired to infiltrate the quarantine, find out where the rogue agent, now known as Rais, is, and reclaim the file by any means necessary. The agency implements a communications blackout to stop him from broadcasting the details of the vaccine, as it's incomplete producing the "vaccine" will actually make the infection much worse.

One of the agents in charge of fighting the epidemic, Colonel Kadir Suleiman, loses his brother, and blaming his government bosses, steals a file that details the production of a vaccine before assuming a new identity and hiding somewhere in Harran. Techland had broke from publisher Deep Silver over creative differences, and developed Dying Light under publisher Warner Brothers while Deep Silver contracted Yaeger Interactive (best known for Spec Ops: The Line) to make Dead Island 2.Īn epidemic of a mutant strain of rabies forces the outside world to quarantine two districts of the Turkish fictional city of Harran, where the handful of survivors hole up in defensible buildings against the infected who roam the streets. The core foundation of the game is reminiscent of Dead Island, another open world first-person zombie game developed by Techland. I dread to think what gamers will ague in 10 more years.Dying Light is a Zombie Apocalypse Survival Horror First-Person Shooter game made by Techland and published by Warner Bros. My post is just fact you haven't realised yet as you are too young, but you will learn. Thats my opinion, and alot of others aswell. doesnt matter if its money, outfits, unlocks or diffrent colors for my eyeballs, i want something, because this game is loot oriented aswell as progressive.

When i do stuff in a game, i want rewards in return, WHILE having fun. Thanks for YOUR opinion, but it doesnt apply to everyone. The point is to have fun with your friends in somethng that isn't serious and wont cause you to die horribly or go bankrupt. "What the point is mission xxxxxxx the in game reward for it is not very good." Originally posted by Quinn:A harder and more rewarding experience.ĭo people realise in game rewards mean nothing in real life? That games were designed to be played for fun and not for an in game reward system that means nothing to anyone in the real world?
