

We experienced a little bit of lag and one very annoying hiccup.

Once we got everything sorted, it was off to the races. So we booted up our two systems, created new characters for multiplayer, and then spent ten minutes trying to party up. Sadly you cannot play Torchlight III couch co-op. I roped my Co-op Partner for Life into helping me out. I am always looking for more games I can play with my friends, especially cooperatively. Now let’s talk about multiplayer for a minute. The fort is just a place for me to switch out pets and put aside any items I may want for future characters. Since I can only zoom in and out with the right stick with no way to rotate the angle of the fort itself, this element feels a little lackluster. You can refine resources, craft statues and monuments, and house a menagerie of pet companions. Balancing heat building and venting skills to do maximum damage is quite enjoyable now that I have the hang of it.įort building for the most part seems like it should be fun. It heats up every time I use certain skills which requires venting every so often. The Forged class features a tank type chest armament.

This class and relic combination buffed by flame damage enhancing loot drops makes me a rolling fireball. My single player Hero is the aforementioned Clankifer, a Forged automaton using the Flaming Destroyer relic. Torchlight III has four classes to choose from: Forged, Sharpshooter, Railmaster, and Dusk Mage. My Forged hero Clankifer rolls across the rough terrain with his trusty pup Dug at his side. I’ve also seen about four monsters types and I’m getting pretty bored of the same zombies, spiders, goblins, and mimics. So far it’s been a lot of fetch quests and slaying dungeon bosses. The local authorities in Trevail have me running quests and pushing further along the map. If you asked me to tell you about the story in Torchlight III so far I can tell you there is a Big Bad with three Hench-people.
